
Stack AR Experience:-
FilterStory:-
We want to explore and build world AR games. We chose to recreate the famous ARKit (Ios) stack AR game in spark AR.
Though Spark AR has a lot of advanced AR tracking capabilities it lacks in physics. SparkAR doesn’t have any inbuilt physics engine within it.
So I started working on a custom solution. I researched intensively about the cannon physics library and successfully integrated within the spark AR studio.
But I faced another challenge. Initially I added physics to each color block in a game, but it heavily dropped frame rate to 4fps. So I strategically added physics to specific blocks that actually need physics instead of adding physics to all the blocks. Now using this technique I have optimized performance and now its running on 25fps on medium end devices.
Links:-
IG:- https://www.instagram.com/ar/188954199992164/
FB:- https://www.facebook.com/fbcameraeffects/tryit/188954199992164/